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A faithful remake of the first level of id Software's Wolfenstein 3-D, right down to the textures on the walls and the inclusion of the bonus level-exclusive Wolfenstein SS enemy type, "Wolfenstein" was designed by Sandy Petersen and uses the music track "Evil Incarnate".
#Doom 2 map packs generator#
Better looking sky generator mountains.New themes: "Bit Mixed", "Original-ish", "Episode-ish".New health/ammo settings "Bit Less" and "Bit More"."Weapons" button to control how soon/late weapons show."Ramp Up" and "Bosses" settings for monster panels.Barrels, blood and corpses placed in the world.Improved outdoor scenic regions just outside the map."Parks" added, naturalistic outdoor areas.Picks some points on a grid and connect some of them with lines.Rewrite of version 3 using the new prefab system. Never formally released, a test package is available. Doom engine games only, due to using prefabs in Doom map format.Maps produced are considered by author to be boring. Power-ups such as berserk packs and invulnerability spheres.
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#Doom 2 map packs full#
Full support for Doom and Doom II, ability to create functioning Heretic and Hexen levels.Last released version in the branch was 0.97. Never released to the public, offered only basic level building capabilities.Īn overall obsolete version that does however have some features not available in version 3.OBLIGE received the Codeaward at the 2017 Cacowards. Chris' customizations that, among other things, add Skulltag support to OBLIGE, and Sam Trenholme's fork of OBLIGE version 2, ObHack (which has support for secret areas and more customization options in its GUI than OBLIGE). This has resulted in a number of customizations to OBLIGE being released, including Mr.
#Doom 2 map packs code#
Since the bulk of level creation code is written in Lua, it is possible to modify and customize the random map generator without needing to recompile the GUI shell for OBLIGE. Instead of being written entirely in C, the Lua scripting language is used for the majority of level creation code.OBLIGE is considered a step up from Slige OBLIGE creates more compelling architecture and has a number of features Slige does not have, such as: It features a GUI interface, scripting language and prefabs, (in some versions) ability to create deathmatch levels, etc. OBLIGE is a random level maker written by Andrew Apted for Doom, Wolfenstein 3D (in version 2), Heretic, Hexen, and Quake (since version 3.57).